AI Insights · Timothy · April 2024
Top 5 Simulation and Adventure Games in Lithuania: Q1 2024 Performance
Explore the performance of the top 5 simulation and adventure games in Lithuania during Q1 2024, including trends in downloads, revenue, and active users.
In Q1 2024, the top 5 simulation and adventure games on a unified platform in Lithuania showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared:
Harry Potter: Hogwarts Mystery from Jam City, Inc. saw its weekly revenue fluctuate, starting at around $534 in early January and dipping to $202 by mid-March, before recovering to $425 in the last week of the quarter. Weekly downloads began at 945 but decreased steadily to around 165 by the end of March. Active users mirrored this trend, starting at 2.4K and declining to 1.1K by the quarter's end.
Hollywood Story®: Fashion Star by nanobitsoftware.com experienced a modest revenue stream, peaking at $140 in the second week of January and tapering off to $67 by the end of March. Downloads were relatively stable, starting at 235 and ending at 92. The number of active users saw a downward trend from 1.1K in early January to 674 by the end of the quarter.
PAW Patrol Rescue World from Budge Studios displayed consistent performance. Weekly revenue peaked at $110 in mid-January, maintaining a steady flow around $74 by the end of March. Downloads fluctuated slightly, starting at 497 and ending at 309. Active users showed a slight decrease from 1.9K in early January to 1.6K by the end of the quarter.
Resident Evil 4 by CAPCOM had a mixed quarter. Revenue was variable, starting at $43 in early January and ending on a high note at $124 in the last week of March. Downloads were minimal, starting at 0 and peaking at 29 mid-March. Active users remained relatively low, fluctuating between 69 and 108 throughout the quarter.
Walking Dead: The Game from Howyaknow, LLC showed minimal activity. Revenue was low, peaking at $55 in mid-March, while downloads were almost non-existent, peaking at just 7 in the second week of January. Active users data was not significant for this period.
For a more comprehensive analysis and insights, visit Sensor Tower.